![]() ![]() Too many of their citizens are dying, and you're not everywhere at once. Here in 1979, you'll need to build and manage supplementary bases to protect everyone.Īs time goes on, the many nations of the Xenonaut project start to complain. Unlike in Enemy Unknown, satellites and sci-fi won't help you intercept UFOs on the other side of the planet. Placing a base and building a radar station allow you to track and intercept UFOs across a continent. The first thing you'll see in-game is the Geoscape, the world map. An alien invasion has interrupted the apocalyptic bickering of the USA and the USSR, and the international forces of the Xenonaut project are Earth's only organized defense. The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM-the classic and the reboots. From individual, grid-based inventories to a line-of-sight cover system and destructible environments, every mechanic from the classic has been reimagined, rebuilt, and given an extra layer. But where 2012's excellent XCOM: Enemy Unknown modernized the setting and recreated the franchise's systems in broad, easy-to-read strokes, Xenonauts threw itself headlong into the details. Xenonauts began life as a reimagining of the classic turn-based strategy game X-COM: UFO Defense.
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